![]() Tetsuya Normura's designs were inspired by particular trends in the early 2000s. The crossover approach to gaming fashion is nothing new: character designers work with fashion to an exceptionally detailed degree, replicating trends and runway ideas to give characters distinct styles that coincide with the game's vision. And it certainly skewed more towards modern futurist minimalism if you check out Japanese clothier SuperGroupies, the Kingdom Hearts page features refined silhouettes that have a palpable luxury in realism while maintaining director Tetsuya Nomura's distinctive brand of grungy rebellion. This coincided with a slick, less whimsical art direction steeped in a monochromatic austerity. The flopping slap of his steps is part of the charming, Disney-cartoon-inspired design of the original 2002 release and subsequent titles.Ĭompare that to Kingdom Hearts IV's revelation in 2022, in which Sora traded his clown shoes for regular sneakers. Think of something as simple yet iconic as Kingdom Hearts' Sora and his belts, chains, and big ol' goofy shoes. Not character as in the actual player – at least, not necessarily – but character as in the spirit of a thing, the elements that go about us visualizing their personality, their place in the narrative, what kind of world they exist in, and what kind of story they hope to tell. Source: Twitter game design, character is crucial.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |